Projects

Current work and project archive.

Serpentine projects give members a structured way to learn by building, testing, presenting, and contributing.

Current Work

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AIMI EEG headset used for motor imagery research

Ongoing since July 2023

AIMI: Artificial Intelligence Motor Imagery

A research project on real-time EEG motor imagery classification for brain-computer interfaces, exploring how AI can support control of virtual and physical systems.

In Development

Abstract spatial perception cover for Embodia

In development - Started Sep 2025

Embodia

VLA models for embodied AI

Embodia explores vision-language-action models for embodied AI, focusing on how intelligent systems can interpret complex real-world sensory input and act in dynamic physical environments.

Abstract motion sequence cover for SILA

In development - Started Sep 2025

SILA

Sign interpretation and learning algorithm

SILA is a sign language AI project focused on translating dynamic sign sequences from video into structured representations, with the long-term goal of improving sign-to-text understanding.

Abstract animation curve cover for MIRA

Early-stage - Started Sep 2025

MIRA

Motion intelligence for animation workflows

MIRA is a Blender plugin project that explores AI-assisted frame prediction and animation tooling to help artists work faster while keeping creative control.

Past Projects

EduPilot logo

May 2024 - Sep 2025

EduPilot: Canvas LLM

An academic assistant platform for course-specific guidance in learning environments, with educator-facing insights into where students need more support.

Xtreme project wordmark

2nd Place Overall - Top 10 TU Delft Challenge

Xtreme

Award-winning project from the JunctionX Delft Hackathon in 2025: 2nd place overall out of 51 teams and Top 10 in the TU Delft challenge. Xtreme is a multi-agent framework for hate speech and extremism detection in audio, where personas with diverse perspectives debate each statement, explain their reasoning, and vote on the final verdict.

Automated Identification of Malicious Intent project wordmark

1st in Peer Review

Automated Identification of Malicious Intent

Ranked 1st in peer review at the JunctionX Delft Hackathon in 2025. This project is a fast, explainable pipeline that screens audio or video for extremist and abusive language using Whisper transcription, multi-shot LLM classification, and prompt inversion.

bunq Lens project mark

3rd Place - Most Popular Project

bunq Lens

Award-winning project from bunq Hackathon 6.0 in 2025: 3rd place and Most Popular Project. AI agent for personal spending insights and year-in-review style financial reflections, built with bunq API data and LLM-based analysis.

Among Us imposter detection project screenshot

Paper Published

Among Us Imposter Detection

A social deduction AI project focused on detecting imposters from Among Us game data, published through the IEEE Conference on Games.

Flatland rail scheduling project visualization

17th Place

Flatland2020

A train scheduling competition entry that developed AI agents for routing trains through constrained rail networks while resolving conflicts efficiently.

Generated Angry Birds level

1st Place

Angry Birds Level Generation 5th

A competition-winning level generation project for Angry Birds, using AI to create playable levels under contest constraints.

AI Snakes game board visualization

2nd Place

AI Snakes

A bot for the IEEE Conference on Games AI Snakes competition, combining alpha-beta search with positional strategies for multiplayer Snake.

Fruit Punch AI StarCraft II mini-game visualization

1st Place

Fruit Punch AI Pilot Competition

A StarCraft II mini-game bot created for the Fruit Punch AI pilot competition, focused on tactical decision making in a real-time environment.

Archive

Further projects coming soon.

We are preparing a cleaner archive for older work, demos, publications, and project notes.